Autodromo Jose Carlos Pace, better knowns as Interlagos, is a pre-World War II track situated in a giant bowl in Sao Paulo, Brazil. The circuit has many banked corners, mostly due to the oval layout that used to run around the perimeter of this bowl. The circuit has hosted many historic races, including when Senna managed to win at home after his gearbox was stuck in 6th gear. It's a classic, old school circuit with a carnival-like atmosphere. Interlagos is the second-highest track of the season and has the third-highest elevation difference between the highest and lowest points.
Sector 2 of Interlagos is the most twisty of the sectors here at Interlagos. The sector has a wide range of high and low-speed corners as the track winds up and down the infield portion of the bowl.
Turn 4 (Descida do Lago)
Approaching Turn 4 on the Reta Oposta, move over to the right to use all of the track and brake just before you get to the 50m board. The braking zone is a little downhill so always brake a little bit earlier than you think. Remember that there is no entry kerb so be careful not to catch the grass.
Shift down to 4th gear in time for the apex and run right over the flat part of the inside kerb. The kerb starts to get steeper on the inside edge so it will unsettle the car just a little bit more if you go that far.
Get back on the throttle as soon as you can and open up the steering to carry the speed out towards the exit kerb. Use all of this exit kerb as it is nice and flat.
Turn 5 (Descida do Lago)
We have reached the lowest part of the circuit. Turn 5 is easily flat out in modern F1 so just run through it smoothly whilst shifting up through the gears on the blue light.
You should use a little bit of the apex kerb - where it is flat - but any more will just scrub your speed. For the same reason don't use the exit kerb, just run up to the white line on the right.
Turn 6 (Ferradura)
Turn 6 is a very challenging, high-speed corner. Timing is everything here as the entry requires a quick flick into the apex. A misjudgement on the brakes, turn-in or gears could put you into a spin before you have even arrived at the apex of the corner.
Head towards the 50m board on the left of the track on entry and as you pass it, dab the brakes, shift down once, and turn in - all within a split second.
Coast the car in towards the apex, either remaining in 6th or further shift down to 5th if required. Use the full inside kerb so that you hook your inside tyres over the far side of the kerb. This effectively straddles the cars over the kerb and somewhat steers the car around the corner automatically.
Continue to make Turn 6 & 7 one smooth arc as you begin to build power out of the apex. Carrying good minimum speed is the core objective as this allows the downforce to work at its best.
Turn 7 (Laranjinha)
Continue your run out of the previous apex and drift no further than the middle of the track before bringing the car back to gently glance the apex kerb of Turn 6. This time the kerb is not so important as you can carry more speed with a slightly wider line.
You want to be in 6th gear for this one so, if you are not already in 6th through T5, shift up before you get to the Turn 6 apex kerb. By the time you get to this apex kerb you want to be pushing at least 80% throttle and 100% after you pass it.
Keep the inputs smooth and open up the steering as you exit so that you run wide onto the exit kerb. There is a drain running along the left of the exit kerb which you want to run up to, but not onto.
Turn 8 (Esse)
You will approach Turn 8 fully on the kerb. It is important to remember that although this puts you on the best line for Turn 8, you will have just a little less braking grip when on it.
Hit the brakes a car length or two from where the kerb ends. Begin to turn in when the kerb does end and trailbrake towards the apex, using the banked nature of the corner to aid your grip.
Try to run all the way over the full inside kerb in 2nd gear so that your left tyre is barely within the lines. This gives you the shortest route.
On the way out you want to short-shift up to 3rd gear fairly soon after the apex and then compromise your exit a little to avoid making T9 too tight.
Turn 9 (Pinheirinho)
On the way out of T8 squeeze the throttle quickly and then glaze the brakes as you enter Turn 9.
Turn 9 sees the track dip down significantly before rising up again on the exit. Expect to see the car understeer on the descent before gripping back up through the compression.
Create a double apex by running initially over the apex kerb a lot, then running out very slightly and then cutting back in to kiss it again on the exit. Run out to the exit kerb but don't run all over it or you will scrub speed. Be easy on the power as it is easy to wheelspin heading back up the hill.
Turn 10 (Bico de Pato)
Turn 10 is much like T8, but is a little tighter. Head towards the lightbox and brake when the grass starts on the left. Try to keep the initial phase of the braking straight as you run out to the left of the track. Then begin to turn in from a wide line, trailbraking towards the apex.
This time, only clip the edge of the flat part of the kerb in 2nd gear to help increase the traction you have going out. Short-shift on the exit and stay tight to the inside to allow you to have a wider line into T11. This will give you the ability to take T11 flat out.
Turn 11 (Mergulho)
Providing you have positioned the car a little more towards the centre of the track out of the previous corner, you should be able to take Turn 11 flat out.
Be cautious building the power initially and then turn in to clip the flat part of the apex kerb to maximise downforce. Shift up through the gears smoothly as normal, using the blue lights as your que.
There should be no need to run over the exit kerb so try to stick to the black stuff.